Play in Telegram
  1. All 33 hazards
  2. How hazards work
  3. Stronger as you climb
  4. Customising hazards

Space hazards

From level 12, real space objects join the board. They aren't bricks: you can't clear them and you never need to. They bend, catch, slow, split or eat your balls, or make bricks tougher, and some of them can help you.

On this page4 parts
  1. All 33 hazards
  2. How hazards work
  3. Stronger as you climb
  4. Customising hazards

All 33 hazards

In the order you meet them. Each has its own page.

HazardFrom levelGood or bad?
Meteor12Gets in your way
Solar wind15Both: bends balls, burns those that ride it 3 s
Wormhole20Both: unpredictable exit
Ice geyser22Both: fast icy balls, but spreading ice
Cabin fire28Hurts: burns the balls that touch it
Hungry astronaut30Gets in your way
Slingshot planet35Helps: double-damage balls
Fire meteor40Gets in your way
Aurora45Helps: extra shots
Black hole55Both: bends and scatters
Solar eclipse60Both: hides the board, doubles damage
Pulsar65Helps when aimed
Radiation belt70Both: double damage, fries 1 in 5
Dark nebula80Gets in your way
Io volcano88Both: burning lava, bomb bricks
UFO95Both: swallows, then fires them all out
Force field110Gets in your way
Star nursery125Gets in your way
Neutron star135Both: crushes or pierces
Magnetar145Gets in your way
Hull breach155Both: loses balls, tears out bricks
Ice comet165Gets in your way
Supernova185Helps if broken in time
Solar flare205Gets in your way
Asteroid belt215Gets in your way
Binary star225Gets in your way
Gravitational lens235Both: random but sweeping
Space debris245Gets in your way
Time dilation zone255Helps: many hits inside
Rogue planet265Gets in your way
Gamma-ray burst275Both: beam loses balls, leaves prizes
Dark matter halo285Both: swerves, but doubles balls
Dyson sphere295Helps if destroyed: wipes the stage

How hazards work

When you meet a new hazard the game shows a card explaining it. The Hazard guide in ⚙ Settings lists the ones you've met, and the level card shows which hazards each level has. Every hazard can be customised: made easier, twisted your way, made harder for bonus points, or given a new look.

  1. The level card's hazards row lists every hazard on the level and the stages it's on.
    The level card's hazards row lists every hazard on the level and the stages it's on.
  2. Hazard guide: every hazard you've met, how it works, and Customise.
    Hazard guide: every hazard you've met, how it works, and Customise.
2 steps · swipe to see them all

Sizes are in bricks (the board is 11 bricks wide and 18 rows tall) and times in seconds. Options are described at full strength; a Mastery (forever) option works at about 30% of the change, and a yes-or-no option then works about 30% of the time.

Stronger as you climb

Hazards get stronger as you climb. On a hazard's first level it is at its normal strength. With every level after that it works a little harder, and 150 levels later it is at full strength: meteors bigger and faster, pulls reaching further, beams longer, gusts stronger, eclipses longer, and so on. It's the same for every player on a level.

New hazards get practice: after a hazard's first stage it comes back on about 3 stages in 4 for the rest of that level, then on about half the stages of the next three levels, before settling to its usual chance.

Customising hazards

Every hazard can be changed, 276 options in all. Make one easier, turn it your way, make it harder for extra points, or give it a new look.

Where to open it

  1. On the level card, tap the hazards row, then the hazard you want to change.
    On the level card, tap the hazards row, then the hazard you want to change.
  2. The Customise window for the fire meteor: what it looks like today and in action, then every option with its prices.
    The Customise window for the fire meteor: what it looks like today and in action, then every option with its prices.
  3. Out of shots? More ways to continue › 🛠 Change a hazard and retry changes a hazard for this stage and retries it with bonus shots.
    Out of shots? More ways to continue › 🛠 Change a hazard and retry changes a hazard for this stage and retries it with bonus shots.
3 steps · swipe to see them all

The four kinds of option

KindWhat it doesPaid withWhere it works
TameMakes the hazard easier: a smaller meteor, a lazier astronaut, shorter pulsar wings…gems or Telegram Starsnormal levels
TwistChanges how it behaves, often in your favour: an astronaut that throws eaten balls back at the bricks, a meteor that makes bricks take +1…gems or Telegram Stars (20% more than a Tame)normal levels
ChallengeMakes it harder in return for bonus pointsfreenormal levels
SkinNew colours or shape only: gold, ruby, emerald, sapphire and more. It plays exactly the same.Telegram Stars, with one free try for a levelevery mode

How long it lasts and what it costs

Hazards come in 3 price tiers (the tier is on each hazard's page). A Tame or Twist can be bought for one stage, one level or 24 hours with gems, or for 7 days or forever with Telegram Stars. An option's price also depends on how strong it is: about half to one and a half times the tier price.

How longTier 1Tier 2Tier 3Notes
This stage◆ 10◆ 15◆ 20× the option's strength
This level◆ 30◆ 45◆ 603 × a stage
24 hours◆ 100◆ 150◆ 20010 × a stage
7 days⭐ 40⭐ 60⭐ 80Telegram Stars (gems in the phone apps)
Forever ("Mastery")⭐ 120⭐ 160⭐ 200works at about 30% of the full strength
Skin, 7 days⭐ 15⭐ 20⭐ 25
Skin, forever⭐ 50⭐ 60⭐ 75

Challenges are free and add 10% × the challenge's strength to your points (about +5% to +15%). The exact price of every option is in the tables on the Hazards page.

Fair-play rules

Which option should I buy?