Binary star
Two stars orbit each other. For 3 seconds they are awake and pull nearby balls in, swallowing them; then they sleep for 2 seconds. Every time a ball passes through them it shrinks and hits bricks more weakly, until it fizzles out.
- From level
- 225
- Levels
- 106
- Options
- 8
- Price
- Tier 2
On this page5 parts



How it works
Two stars locked in orbit around each other, one blue and one gold. They are awake for 3 seconds (bright, spinning fast, with a swirl around them), then asleep for 2 seconds (dim, with a ring filling up until they wake).
Effect on your game: While awake their gravity pulls nearby balls in and swallows them: those balls are gone for the shot. Any ball that passes through the pair, awake or asleep, shrinks to 70% and does 70% of the damage, again on every pass; after 6 passes it fizzles out. Time your shots for when they sleep and avoid flying through them.
In detail: how each part reacts
- Two stars circling a fixed point. They're awake for 3 s, then asleep for 2 s, repeating, even while you aim.
- Awake: their pull reaches about 3.3 bricks and curves balls toward them. A ball that touches an awake star is swallowed and lost (it costs points).
- Asleep: no pull and no swallowing.
- Any ball that flies through the middle of the pair, awake or asleep, shrinks to 70% and does 70% of the damage, again on every pass. The 6th pass makes it fizzle out (lost).
- It never moves and can't be destroyed; bombs, lasers and rockets don't affect it.
- Sleepy pair (Tame): awake 2 s, asleep 3 s. Insomniac pair (Challenge): awake 4 s, asleep 1 s. Weak pull (Tame): 40% weaker and shorter pull. No shrink (Twist): passing through doesn't shrink balls.
Tip
In real space
Customise the Binary star: 8 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Awake / asleep | ||
Sleepy pairTame | Awake 2 s, asleep 3 s (today awake 3 s, asleep 2 s). | ◆ 15 this stage ◆ 45 this level ◆ 150 for 24 h ⭐ 60 for 7 days ⭐ 160 forever (Mastery) |
Insomniac pairChallenge | Awake 4 s, asleep 1 s. Free, with bonus points. | Free · +10% points |
| Pull | ||
Weak pullTame | Pull reaches 40% less far. | ◆ 15 this stage ◆ 45 this level ◆ 150 for 24 h ⭐ 60 for 7 days ⭐ 160 forever (Mastery) |
| Shrink | ||
No shrinkTwist | Balls passing through keep their full size and damage. | ◆ 18 this stage ◆ 54 this level ◆ 180 for 24 h ⭐ 70 for 7 days ⭐ 190 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
Sleepy pair
Insomniac pair
Weak pull
No shrink
Gold
Ruby
Emerald
Sapphire