Aurora
Curtains of green light ripple across the board. Every ball that passes through them counts: 25 balls give you an extra shot, up to 2 extra shots per stage. It moves after every shot. The lights shine for 5 s, then fade out for 3 s: only lit curtains count.
- From level
- 45
- Levels
- 180
- Options
- 8
- Price
- Tier 1
On this page5 parts



How it works
Curtains of green and violet light ripple across the board between your rocket and the bricks, with a little ring that fills up.
Effect on your game: Every ball that passes through the light counts once per shot. When 25 have passed, you get an extra shot, up to 2 extra shots per stage. It moves after every shot. Wide spreads of balls fill the ring fastest. The lights shine for 5 seconds, then fade out for 3, flickering just before they come back; balls only count while they shine.
In detail: how each part reacts
- A wavy curtain of light across the whole board, between the rocket and the bricks. It moves to a new height after every shot.
- It shines for 5 s, then fades out for 3 s, flickering just before it comes back. While it shines, every ball that passes through it counts once per shot and the ring at its left end fills up; while it's dark, balls pass through without counting.
- Each 25 balls give an extra shot, up to 2 extra shots per stage. It never harms a ball.
- Bright aurora (Tame): 18 balls a shot. Tall curtains (Tame): 60% taller. Faint aurora (Challenge): 35 balls. Charged lights (Twist): every ball through does double damage on its next brick.
Tip
In real space
Customise the Aurora: 8 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Lights | ||
Bright auroraTame | 18 balls through the lights give a shot (today 25). | ◆ 10 this stage ◆ 30 this level ◆ 100 for 24 h ⭐ 40 for 7 days ⭐ 120 forever (Mastery) |
Faint auroraChallenge | 35 balls are needed for a shot. Free, with bonus points. | Free · +10% points |
Charged lightsTwist | Every ball that passes through does double damage on its next brick. | ◆ 18 this stage ◆ 54 this level ◆ 180 for 24 h ⭐ 70 for 7 days ⭐ 200 forever (Mastery) |
| Size | ||
Tall curtainsTame | The curtains are 60% taller, so more balls pass through. | ◆ 8 this stage ◆ 23 this level ◆ 75 for 24 h ⭐ 30 for 7 days ⭐ 90 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
Bright aurora
Faint aurora
Charged lights
Tall curtains
Gold
Ruby
Emerald
Sapphire