Play in Telegram
  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Aurora: 8 options

Aurora

Curtains of green light ripple across the board. Every ball that passes through them counts: 25 balls give you an extra shot, up to 2 extra shots per stage. It moves after every shot. The lights shine for 5 s, then fade out for 3 s: only lit curtains count.

From level
45
Levels
180
Options
8
Price
Tier 1
On this page5 parts
  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Aurora: 8 options
In a real game
In a real game
How it looks
How it looks
What it does
What it does

How it works

Curtains of green and violet light ripple across the board between your rocket and the bricks, with a little ring that fills up.

Effect on your game: Every ball that passes through the light counts once per shot. When 25 have passed, you get an extra shot, up to 2 extra shots per stage. It moves after every shot. Wide spreads of balls fill the ring fastest. The lights shine for 5 seconds, then fade out for 3, flickering just before they come back; balls only count while they shine.

In detail: how each part reacts

  • A wavy curtain of light across the whole board, between the rocket and the bricks. It moves to a new height after every shot.
  • It shines for 5 s, then fades out for 3 s, flickering just before it comes back. While it shines, every ball that passes through it counts once per shot and the ring at its left end fills up; while it's dark, balls pass through without counting.
  • Each 25 balls give an extra shot, up to 2 extra shots per stage. It never harms a ball.
  • Bright aurora (Tame): 18 balls a shot. Tall curtains (Tame): 60% taller. Faint aurora (Challenge): 35 balls. Charged lights (Twist): every ball through does double damage on its next brick.

Tip

Pure bonus: fire while the lights shine (5 s on, 3 s off) and spread your balls wide so as many as possible pass through. 25 balls give an extra shot, twice per stage.

In real space

Auroras are curtains of light in the sky near the poles, made when particles from the Sun hit the upper atmosphere. Astronauts see them from above. Read about it on Wikipedia ↗

Customise the Aurora: 8 options

Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.

OptionWhat it doesPrice
Lights
Bright auroraBright aurora
Tame
18 balls through the lights give a shot (today 25).◆ 10 this stage
◆ 30 this level
◆ 100 for 24 h
⭐ 40 for 7 days
⭐ 120 forever (Mastery)
Faint auroraFaint aurora
Challenge
35 balls are needed for a shot. Free, with bonus points.Free · +10% points
Charged lightsCharged lights
Twist
Every ball that passes through does double damage on its next brick.◆ 18 this stage
◆ 54 this level
◆ 180 for 24 h
⭐ 70 for 7 days
⭐ 200 forever (Mastery)
Size
Tall curtainsTall curtains
Tame
The curtains are 60% taller, so more balls pass through.◆ 8 this stage
◆ 23 this level
◆ 75 for 24 h
⭐ 30 for 7 days
⭐ 90 forever (Mastery)
Colour / skin
GoldGold
Skin
Looks only. Works in every mode.⭐ 15 for 7 days
⭐ 50 forever
free 1-level try
RubyRuby
Skin
Looks only. Works in every mode.⭐ 15 for 7 days
⭐ 50 forever
free 1-level try
EmeraldEmerald
Skin
Looks only. Works in every mode.⭐ 15 for 7 days
⭐ 50 forever
free 1-level try
SapphireSapphire
Skin
Looks only. Works in every mode.⭐ 15 for 7 days
⭐ 50 forever
free 1-level try