Magnetar
A powerful magnetic star that flips every couple of seconds between hurling balls away (+) and whipping them in (−), bending their path hard.
- From level
- 145
- Levels
- 187
- Options
- 9
- Price
- Tier 2
On this page5 parts



How it works
A powerful magnetic star whose rings show its pull. It flips every couple of seconds: red + pushes, blue − pulls.
Effect on your game: Its field reaches more than three bricks out and bends balls hard. Pushing, it hurls them away from the bricks around it; pulling, it whips them round itself, so the same aim can go two completely different ways.
In detail: how each part reacts
- Core: about a third of a brick; a ball that hits it just bounces off. Its field reaches 3.3 bricks.
- Inside the field balls curve hard, much harder close in. Only their direction changes, not their speed or damage.
- Red + pushes balls away from it; blue − pulls them in and whips them round. It flips every 2.2 s, even while you aim.
- Any ball that comes within about 2.5 bricks counts as a magnetar assist.
- It never moves and can't be destroyed; bombs, lasers and rockets don't affect it.
- Slow flip (Tame): flips every 4.4 s. Locked push or Locked pull (Twists): it stays + or − for the whole stage.
- Weak field (Tame): 40% less reach and force. Super field (Challenge): 40% more of both.
Tip
Watch the sign. Pushing (+) throws balls away from the bricks around it; pulling (−) whips them round it. The same aim can go two ways, so fire on the phase that helps.
In real space
A magnetar is a neutron star with the strongest magnetic field known, up to a thousand trillion times stronger than Earth's. Read about it on Wikipedia ↗
Customise the Magnetar: 9 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Flip timing | ||
Slow flipTame | Flips every 4 s instead of 2 s. | ◆ 15 this stage ◆ 45 this level ◆ 150 for 24 h ⭐ 60 for 7 days ⭐ 160 forever (Mastery) |
| Polarity | ||
Locked: pushTwist | Always pushes balls away for the stage (you choose). | ◆ 18 this stage ◆ 54 this level ◆ 180 for 24 h ⭐ 70 for 7 days ⭐ 190 forever (Mastery) |
Locked: pullTwist | Always pulls balls in for the stage. | ◆ 18 this stage ◆ 54 this level ◆ 180 for 24 h ⭐ 70 for 7 days ⭐ 190 forever (Mastery) |
| Strength | ||
Weak fieldTame | Reaches 40% less far. | ◆ 15 this stage ◆ 45 this level ◆ 150 for 24 h ⭐ 60 for 7 days ⭐ 160 forever (Mastery) |
Super fieldChallenge | Reaches 40% further. Free, with bonus points. | Free · +10% points |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
Slow flip
Locked: push
Locked: pull
Weak field
Super field
Gold
Ruby
Emerald
Sapphire