Fire meteor
Burns up any ball it touches. It flies straight through bricks without damaging them.
- From level
- 40
- Levels
- 308
- Options
- 8
- Price
- Tier 2
On this page5 parts



How it works
A burning meteor drifting across the board while balls are flying.
Effect on your game: Any ball that touches it burns up and is lost. It flies straight through bricks without damaging them, so it never helps you.
In detail: how each part reacts
- Size and speed like a meteor: 0.34–0.48 bricks across, about 1.6–2.6 bricks a second. It only moves during a shot and stays out of the bottom 3 rows.
- It flies straight through bricks without damaging them.
- Any ball that touches it is burned and lost for the shot, and each burned ball costs points ("Burned by fire meteor").
- It can't be destroyed. A bomb blast, laser beam or rocket that hits it while it holds balls makes it fire them all out at once (as when it's full) and drop a gem, once per stage.
- Cooled (Tame): balls bounce off it like a normal meteor instead of burning, and it's drawn wrapped in blue ice. As a Mastery it saves about 30% of the balls that touch it.
- Small (Tame): 30% smaller. Slow burn (Tame): 40% slower. Blazing (Challenge): twice as fast.
Tip
Every ball it burns costs points. Fire when it's far from your aim line, or buy the Cooled Tame: balls then bounce off it instead of burning.
In real space
A bolide, or fireball, is an exceptionally bright meteor that burns fiercely as it tears through the atmosphere, sometimes exploding in a flash. Read about it on Wikipedia ↗
Customise the Fire meteor: 8 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Speed | ||
Slow burnTame | Flies 40% slower and leaves a gap you can aim through. | ◆ 11 this stage ◆ 34 this level ◆ 113 for 24 h ⭐ 50 for 7 days ⭐ 120 forever (Mastery) |
BlazingChallenge | Twice as fast. Free, with bonus points. | Free · +10% points |
| Burn | ||
CooledTame | Balls bounce off instead of burning up. | ◆ 23 this stage ◆ 68 this level ◆ 225 for 24 h ⭐ 90 for 7 days ⭐ 200 forever (Mastery) |
| Size | ||
SmallTame | 30% smaller. | ◆ 11 this stage ◆ 34 this level ◆ 113 for 24 h ⭐ 50 for 7 days ⭐ 120 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
Slow burn
Blazing
Cooled
Small
Gold
Ruby
Emerald
Sapphire