Gravitational lens
A glowing ring of bent light. A ball that dives in spins round inside it, then shoots out in any direction, weaving along a wave instead of flying straight.
- From level
- 235
- Levels
- 91
- Options
- 8
- Price
- Tier 1
On this page5 parts



How it works
A glowing Einstein ring: light bent by gravity into a circle.
Effect on your game: A ball that dives into the ring is looped round and round inside it for a moment, then fired out in a random direction. It leaves on a strongly wavy sine path, swinging about 3/4 of a brick to each side every few bricks for about 3 seconds, so it can sweep into bricks a straight shot would miss.
In detail: how each part reacts
- A ring of bent light 1.35 bricks in radius that never moves.
- A ball heading into the ring is caught and spins round inside it for 0.9 s, touching nothing.
- It then leaves in a random direction (never too flat; sometimes downward), at its own speed.
- For 3.2 s after leaving it weaves on a wave, swinging about three quarters of a brick to each side, so it can sweep into bricks a straight ball would miss.
- It can't catch the same ball again for 0.7 s. Balls it throws count as lens assists. It can't be destroyed.
- Straight exit (Tame): no wave. Focused (Twist): the ball is aimed at the thickest group of bricks. Small ring (Tame): 35% smaller. Big ring (Twist): 40% bigger.
Tip
A ball that dives in comes out in a random direction, swinging along a wave. That wave can sweep into bricks a straight shot would miss, so it helps on scattered boards.
In real space
A massive galaxy or cluster bends the light of objects behind it. When everything lines up exactly, the light forms a ring called an Einstein ring. Read about it on Wikipedia ↗
Customise the Gravitational lens: 8 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Exit | ||
Straight exitTame | Balls leave in a straight line instead of weaving. | ◆ 10 this stage ◆ 30 this level ◆ 100 for 24 h ⭐ 40 for 7 days ⭐ 120 forever (Mastery) |
FocusedTwist | Balls leave toward the biggest group of bricks. | ◆ 12 this stage ◆ 36 this level ◆ 120 for 24 h ⭐ 50 for 7 days ⭐ 140 forever (Mastery) |
| Size | ||
Small ringTame | 35% smaller ring. | ◆ 8 this stage ◆ 23 this level ◆ 75 for 24 h ⭐ 30 for 7 days ⭐ 90 forever (Mastery) |
Big ringTwist | 40% bigger, easier to aim into. | ◆ 6 this stage ◆ 18 this level ◆ 60 for 24 h ⭐ 20 for 7 days ⭐ 70 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
Straight exit
Focused
Small ring
Big ring
Gold
Ruby
Emerald
Sapphire