Ice comet
Streaks across a row or column every couple of seconds during a shot, and every few seconds while you aim, freezing the bricks it passes. The ice is worth half of each brick's number, and every new pass over already-frozen bricks adds that much again (up to twice the brick's number).
- From level
- 165
- Levels
- 168
- Options
- 9
- Price
- Tier 2
On this page5 parts



How it works
An icy comet that keeps streaking across the board along a row or a column: every couple of seconds while balls are flying and every few seconds while you aim.
Effect on your game: Every brick in its path gets an ice shell worth half of its number (a 40 gets 20 ice), shown as ❄ on the brick. Passing over frozen bricks again piles more ice on top (20, then 40, up to 80 for a 40). Each hit chips one off the ice before the brick itself starts losing its number. Bombs, lasers and rockets shatter the ice at once.
In detail: how each part reacts
- You can't see it until it runs, and balls fly through it. It can't be destroyed or hit.
- It runs along a row (65%) or a column (35%) that has bricks, about every 2 s during a shot and every 4.5–6.5 s while you aim. A run covers a strip 2 bricks wide.
- Every brick it passes gets ice worth half its number (❄ on the brick). Passing again adds the same again, up to twice the brick's number.
- Ice soaks up hits: a normal hit chips off 1 ice and doesn't hurt the brick. A hit of 3 or more (a laser, or a strong special) shatters all the ice and then damages the brick.
- Lasers always shatter ice. A solar flare melts the ice in its band.
- Thin ice (Tame): a quarter of the number per pass. Thick ice (Challenge): three quarters. Rare comet (Tame): runs half as often.
- Shatter (Twist): breaking a brick that was frozen this stage knocks 1 off each of its 4 neighbours.
Tip
In real space
Customise the Ice comet: 9 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Ice | ||
Thin iceTame | Ice is worth 25% of the brick instead of 50%. | ◆ 15 this stage ◆ 45 this level ◆ 150 for 24 h ⭐ 60 for 7 days ⭐ 160 forever (Mastery) |
Thick iceChallenge | Ice worth 75%. Free, with bonus points. | Free · +10% points |
| Frequency | ||
Rare cometTame | Passes half as often. | ◆ 15 this stage ◆ 45 this level ◆ 150 for 24 h ⭐ 60 for 7 days ⭐ 160 forever (Mastery) |
| Shatter | ||
ShatterTwist | Breaking a frozen brick chips 1 off its neighbours. | ◆ 18 this stage ◆ 54 this level ◆ 180 for 24 h ⭐ 70 for 7 days ⭐ 190 forever (Mastery) |
| Tail | ||
Long tailSkin | A longer, brighter tail. Looks only. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
Thin ice
Thick ice
Rare comet
Shatter
Long tail
Gold
Ruby
Emerald
Sapphire