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  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Dark matter halo: 7 options

Dark matter halo

An invisible gravity well that flips between pulling balls in and pushing them away about every second, twice as fast as a magnetar. 40% of the balls that pass through it are doubled. It moves after every shot.

From level
285
Levels
43
Options
7
Price
Tier 2
On this page5 parts
  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Dark matter halo: 7 options
In a real game
In a real game
How it looks
How it looks
What it does
What it does

How it works

An invisible lump of dark matter. You can't see it, only a faint shimmer while balls fly through it.

Effect on your game: It flips every 1.1 seconds between pulling balls toward it and pushing them away, so their paths swerve one way, then the other. 40% of the balls that pass through it split into two. It moves to a new spot after every shot.

In detail: how each part reacts

  • Invisible: it only shimmers while balls are inside. Its pull reaches 3.2 bricks.
  • It flips every 1.1 s between pulling balls toward its centre and pushing them away, all the time. Only the direction changes, not the speed.
  • The first time a ball enters it, there's a 40% chance it splits into two: the new ball leaves 14–29° to one side. Each ball can only be doubled once per halo.
  • After every shot it moves to a new open spot. It can't be destroyed.
  • Visible halo (Tame): always drawn, coloured for pull or push. Slow flip (Tame): flips every 2.2 s. Generous halo (Twist): 60% chance to double.

Tip

It flips between pulling and pushing about every second, and 40% of the balls that pass through it split in two. Fire through it on a full board for extra balls.

In real space

Most matter in the universe is invisible dark matter. Every large galaxy sits inside a huge halo of it, detected only through its gravity. Read about it on Wikipedia ↗

Customise the Dark matter halo: 7 options

Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.

OptionWhat it doesPrice
Visibility
Visible haloVisible halo
Tame
You can see it and whether it is pulling or pushing.◆ 15 this stage
◆ 45 this level
◆ 150 for 24 h
⭐ 60 for 7 days
⭐ 160 forever (Mastery)
Flip timing
Slow flipSlow flip
Tame
Flips every 2.2 s instead of 1.1 s.◆ 11 this stage
◆ 34 this level
◆ 113 for 24 h
⭐ 50 for 7 days
⭐ 120 forever (Mastery)
Doubling
Generous haloGenerous halo
Twist
60% of balls passing through are doubled (today 40%).◆ 27 this stage
◆ 81 this level
◆ 270 for 24 h
⭐ 110 for 7 days
⭐ 200 forever (Mastery)
Colour / skin
GoldGold
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
RubyRuby
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
EmeraldEmerald
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
SapphireSapphire
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try