Dark matter halo
An invisible gravity well that flips between pulling balls in and pushing them away about every second, twice as fast as a magnetar. 40% of the balls that pass through it are doubled. It moves after every shot.
- From level
- 285
- Levels
- 43
- Options
- 7
- Price
- Tier 2
On this page5 parts



How it works
An invisible lump of dark matter. You can't see it, only a faint shimmer while balls fly through it.
Effect on your game: It flips every 1.1 seconds between pulling balls toward it and pushing them away, so their paths swerve one way, then the other. 40% of the balls that pass through it split into two. It moves to a new spot after every shot.
In detail: how each part reacts
- Invisible: it only shimmers while balls are inside. Its pull reaches 3.2 bricks.
- It flips every 1.1 s between pulling balls toward its centre and pushing them away, all the time. Only the direction changes, not the speed.
- The first time a ball enters it, there's a 40% chance it splits into two: the new ball leaves 14–29° to one side. Each ball can only be doubled once per halo.
- After every shot it moves to a new open spot. It can't be destroyed.
- Visible halo (Tame): always drawn, coloured for pull or push. Slow flip (Tame): flips every 2.2 s. Generous halo (Twist): 60% chance to double.
Tip
It flips between pulling and pushing about every second, and 40% of the balls that pass through it split in two. Fire through it on a full board for extra balls.
In real space
Most matter in the universe is invisible dark matter. Every large galaxy sits inside a huge halo of it, detected only through its gravity. Read about it on Wikipedia ↗
Customise the Dark matter halo: 7 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Visibility | ||
Visible haloTame | You can see it and whether it is pulling or pushing. | ◆ 15 this stage ◆ 45 this level ◆ 150 for 24 h ⭐ 60 for 7 days ⭐ 160 forever (Mastery) |
| Flip timing | ||
Slow flipTame | Flips every 2.2 s instead of 1.1 s. | ◆ 11 this stage ◆ 34 this level ◆ 113 for 24 h ⭐ 50 for 7 days ⭐ 120 forever (Mastery) |
| Doubling | ||
Generous haloTwist | 60% of balls passing through are doubled (today 40%). | ◆ 27 this stage ◆ 81 this level ◆ 270 for 24 h ⭐ 110 for 7 days ⭐ 200 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
Visible halo
Slow flip
Generous halo
Gold
Ruby
Emerald
Sapphire