Supernova
A dying star buried among the bricks, with a 3-shot countdown. Before each round it moves to the thickest part of the wall. Break it in time and it explodes, wiping out every brick within 3 cells. Too slow and it collapses into armoured bricks.
- From level
- 185
- Levels
- 87
- Options
- 8
- Price
- Tier 3
On this page5 parts



How it works
A dying star buried among the bricks, with a countdown of 3 shots and a life ring. After each shot it moves to the thickest part of the wall.
Effect on your game: Break it before the countdown runs out and it explodes, destroying every brick within 3 cells. If the countdown reaches 0 it collapses instead and surrounds itself with armoured bricks.
In detail: how each part reacts
- A dying star half a brick across, buried in the thickest part of the wall. Its life is 8× the biggest brick number (at least 12). The number on it is its countdown: 3 shots.
- A ball that hits it bounces off and takes 1 off its life (2 for a slung ball). A bomb, laser or rocket that reaches it takes a quarter.
- After every shot the countdown drops by 1, whether you hit it or not. If it survives, it slides to the thickest part of the wall again.
- Break it in time and it explodes: every brick within 3 cells (a 7×7 square) takes its full number, so they all break and their specials go off. The blast also hits nearby hazards like a bomb.
- If the countdown reaches 0 it collapses into up to 8 armoured bricks (3× the stage's normal number) around it, and it costs 5% of the level's value in points.
- 4 shots (Tame) or 2 shots (Challenge) on the countdown. Bigger bang (Twist): a 9×9 explosion. Big target (Tame): 40% bigger, easier to hit.
Tip
Break it within its 3-shot countdown: it explodes and wipes every brick within 3 cells. Too slow and it collapses into armoured bricks. Make it your first target.
In real space
A supernova is the explosion of a massive star at the end of its life. For a few weeks it can outshine its whole galaxy, scattering elements that build new stars and planets. Read about it on Wikipedia ↗
Customise the Supernova: 8 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Countdown | ||
4 shotsTame | You get 4 shots to break it instead of 3. | ◆ 20 this stage ◆ 60 this level ◆ 200 for 24 h ⭐ 80 for 7 days ⭐ 200 forever (Mastery) |
2 shotsChallenge | Only 2 shots. Free, with bonus points. | Free · +10% points |
| Blast | ||
Bigger bangTwist | Blast radius +1 brick. | ◆ 24 this stage ◆ 72 this level ◆ 240 for 24 h ⭐ 100 for 7 days ⭐ 200 forever (Mastery) |
| Size | ||
Big targetTame | 40% bigger, easier to hit. | ◆ 10 this stage ◆ 30 this level ◆ 100 for 24 h ⭐ 40 for 7 days ⭐ 100 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
4 shots
2 shots
Bigger bang
Big target
Gold
Ruby
Emerald
Sapphire