Slingshot planet
Catches balls that hit it and whirls them around faster and faster, then flings them all out at once in every direction, at high speed and double damage.
- From level
- 35
- Levels
- 313
- Options
- 9
- Price
- Tier 3
On this page5 parts



How it works
A planet that catches balls that hit it and whirls them around faster and faster, with a countdown ring.
Effect on your game: After about 1.6 seconds, or when it holds 24 balls, it flings them all out in every direction at 1.7 times speed. They do double damage until they slow down, but you do not choose where they go.
In detail: how each part reacts
- Planet: half a brick across, never moves. A ball that touches it is caught and whirls round it in one of 3 lanes.
- The spin starts slow and speeds up. 1.6 s after the first catch (later catches don't reset it), or as soon as it holds 24 balls, it flings them all out at once.
- Flung balls fly out evenly in every direction from a random start, 70% faster than normal, and do double damage for 2.2 s.
- After a release it catches nothing for 0.7 s. It can't be destroyed; bombs, lasers and rockets don't affect it.
- Slung balls count as slingshot assists, so it adds points as well as damage.
- Triple damage (Tame): flung balls do ×3 instead of ×2. Upward only (Twist): balls are flung in a 104° fan around straight up. Quick release (Twist): lets go after 1 s. Giant planet (Twist): 40% bigger, so it catches more.
Tip
A friend, not an enemy: aim straight at it when the wall is thick. Slung balls fly fast in every direction and do double damage, and the damage counts as assist points.
In real space
Spacecraft borrow speed from a planet's gravity in a 'gravity assist', swinging past it to be flung onward faster and in a new direction. The Voyager probes used it to reach the outer planets. Read about it on Wikipedia ↗
Customise the Slingshot planet: 9 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Fling power | ||
Triple damageTame | Flung balls do 3× damage instead of 2×. | ◆ 20 this stage ◆ 60 this level ◆ 200 for 24 h ⭐ 80 for 7 days ⭐ 200 forever (Mastery) |
| Fling direction | ||
All directions (today)Today | Balls fly out evenly in every direction. | The game's normal version (free) |
Upward onlyTwist | All balls are flung up toward the bricks. | ◆ 24 this stage ◆ 72 this level ◆ 240 for 24 h ⭐ 100 for 7 days ⭐ 200 forever (Mastery) |
| Spin time | ||
Quick releaseTwist | Lets go after 1 s instead of 1.6 s. | ◆ 12 this stage ◆ 36 this level ◆ 120 for 24 h ⭐ 50 for 7 days ⭐ 120 forever (Mastery) |
| Size | ||
Giant planetTwist | 40% bigger, so it catches more balls. | ◆ 12 this stage ◆ 36 this level ◆ 120 for 24 h ⭐ 50 for 7 days ⭐ 120 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
Triple damage
All directions (today)
Upward only
Quick release
Giant planet
Gold
Ruby
Emerald
Sapphire