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  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Star nursery: 8 options

Star nursery

A newborn star that grows 2 new bricks around itself after every shot until you destroy it.

From level
125
Levels
209
Options
8
Price
Tier 2
On this page5 parts
  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Star nursery: 8 options
In a real game
In a real game
How it looks
How it looks
What it does
What it does

How it works

A newborn star in a pink disk of gas. Its life is shown by the white ring.

Effect on your game: After every shot it grows up to 2 new bricks in the empty space around it. Each ball hit takes 1 off its life, and bombs, lasers and rockets take a quarter. Destroy it early or the board keeps filling up.

In detail: how each part reacts

  • A small star (under half a brick) that never moves. Its life is 4× the biggest brick number on the stage (at least 8).
  • A ball that hits it bounces off and takes 1 off its life (2 for a slung ball).
  • Each bomb blast, laser beam or rocket that reaches it takes a quarter of its life.
  • After every shot it survives, it grows 2 new bricks with the stage's normal number in empty cells around it (up to about 2 bricks away). They count toward clearing the stage.
  • When its life runs out it just disappears. Bricks it already grew stay.
  • 1 brick a shot (Tame) or 3 bricks a shot (Challenge). Brittle bricks (Twist): its new bricks have half the life. Small star (Tame): 30% smaller with 30% less life.

Tip

Destroy it as early as you can: every shot it survives grows 2 more bricks. Bombs, lasers and rockets take a quarter of its life.

In real space

A stellar nursery is a cloud of gas and dust where new stars are forming, like the Orion Nebula. Gravity pulls clumps of gas together until they ignite. Read about it on Wikipedia ↗

Customise the Star nursery: 8 options

Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.

OptionWhat it doesPrice
Growth
1 brick a shot1 brick a shot
Tame
Grows 1 brick after each shot instead of 2.◆ 15 this stage
◆ 45 this level
◆ 150 for 24 h
⭐ 60 for 7 days
⭐ 160 forever (Mastery)
3 bricks a shot3 bricks a shot
Challenge
Grows 3. Free, with bonus points.Free · +10% points
New bricks
Brittle bricksBrittle bricks
Twist
Bricks it grows have half the life.◆ 18 this stage
◆ 54 this level
◆ 180 for 24 h
⭐ 70 for 7 days
⭐ 190 forever (Mastery)
Size
Small starSmall star
Tame
30% smaller and easier to break.◆ 8 this stage
◆ 23 this level
◆ 75 for 24 h
⭐ 30 for 7 days
⭐ 80 forever (Mastery)
Colour / skin
GoldGold
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
RubyRuby
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
EmeraldEmerald
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
SapphireSapphire
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try