Ice geyser
An icy vent below the bricks rumbles, then erupts for a second, its ice cloud reaching up to the bricks. Balls that fly through it keep their direction but turn icy: twice as fast and ice-blue. An icy ball still breaks 1 from a brick and bounces off it, but if it touches a wall it sticks and melts. Each eruption adds 10 ice to the first brick in its path (at most half your balls), and 2 s later the ice spreads to its neighbours. Hit the vent to knock it and tilt it, up to 45°: turn it towards the bricks and it locks on to them.
- From level
- 22
- Levels
- 220
- Options
- 8
- Price
- Tier 1
On this page5 parts



How it works
An icy vent sits in the open space below the bricks. It rumbles for a moment before every eruption, then sprays a cloud of ice for about a second that reaches up to the lowest bricks in its path. A ball that hits the vent knocks it aside and tilts it, never more than 45°, and it slowly drifts back to its spot.
Effect on your game: Balls that fly through the cloud keep their direction but turn into icy balls: twice as fast and ice-blue. An icy ball still breaks 1 from each brick it hits and bounces off it, but if it touches a wall it sticks there and melts. Each eruption adds 10 ice to the first brick in the cloud's path, up to half your balls per shot; each hit chips 1 ice off, and when the ice is gone the brick is back to its own life. 2 seconds later the ice spreads: each neighbouring brick gets half of it. Knock the vent so it turns towards the bricks and it locks on: from then on it slowly turns to face the biggest group of bricks left.
In detail: how each part reacts
- An icy vent in the open space below the bricks. The vent is solid: balls bounce off it.
- A ball that hits the vent knocks it up to about half a brick off its spot and tilts it: a faster ball or a more side-on hit tilts it more. It never leans more than 45° and never turns over, and over about 3 s it drifts back to its spot.
- Lock-on: if a hit turns it towards the bricks, a 🎯 appears and a dotted line shows its aim. For the rest of the stage it slowly turns to face the biggest group of bricks left, re-aiming as they break. Other hits only wobble it.
- Every 2.6–4.2 s it rumbles for 0.7 s, then sprays an ice cloud for 1.2 s. The cloud reaches up to the first brick in its path (or the wall when the path is clear), so it grows taller as the lower bricks are cleared.
- A ball that flies through the cloud keeps its direction and turns icy: twice as fast and ice-blue. An icy ball breaks 1 from each brick it hits and bounces off it like any ball, but if it touches a side or top wall it sticks there and melts in 0.8 s, lost for that shot (the score breakdown counts it).
- Each eruption adds 10 ice to the first brick in the cloud's path. A brick never has more ice than half your balls per shot (50 balls: at most 25). Ice is a layer on top: each hit chips 1 off, and when it's gone the brick is back to its own colour and number.
- 2 s after a brick is iced, the ice spreads once: each brick next to it (left, right, above, below) gets half the ice it still has, up to the same limit.
- Wide vent (Tame): 60% wider cloud. Frequent eruptions (Tame): about twice as often. Wild jet (Challenge): balls in the cloud knocked off at a random slant. Warm spring (Twist): no ice: bricks never freeze, and balls in the cloud stay normal and do double damage on their next brick.
Tip
In real space
Customise the Ice geyser: 8 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Vent | ||
Wide ventTame | The plume is 60% wider, so it's easier to fly a ball into it. | ◆ 10 this stage ◆ 30 this level ◆ 100 for 24 h ⭐ 40 for 7 days ⭐ 120 forever (Mastery) |
| Timing | ||
Frequent eruptionsTame | Erupts about twice as often. | ◆ 8 this stage ◆ 23 this level ◆ 75 for 24 h ⭐ 30 for 7 days ⭐ 90 forever (Mastery) |
| Jet | ||
Wild jetChallenge | Balls in the cloud are knocked off at a random slant instead of keeping their direction. Free, with bonus points. | Free · +10% points |
| Ice | ||
Warm springTwist | No ice: bricks never freeze, and balls in the cloud stay normal and do double damage on their next brick. | ◆ 18 this stage ◆ 54 this level ◆ 180 for 24 h ⭐ 70 for 7 days ⭐ 200 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
Wide vent
Frequent eruptions
Wild jet
Warm spring
Gold
Ruby
Emerald
Sapphire