Play in Telegram
  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Ice geyser: 8 options

Ice geyser

An icy vent below the bricks rumbles, then erupts for a second, its ice cloud reaching up to the bricks. Balls that fly through it keep their direction but turn icy: twice as fast and ice-blue. An icy ball still breaks 1 from a brick and bounces off it, but if it touches a wall it sticks and melts. Each eruption adds 10 ice to the first brick in its path (at most half your balls), and 2 s later the ice spreads to its neighbours. Hit the vent to knock it and tilt it, up to 45°: turn it towards the bricks and it locks on to them.

From level
22
Levels
220
Options
8
Price
Tier 1
On this page5 parts
  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Ice geyser: 8 options
In a real game
In a real game
How it looks
How it looks
What it does
What it does

How it works

An icy vent sits in the open space below the bricks. It rumbles for a moment before every eruption, then sprays a cloud of ice for about a second that reaches up to the lowest bricks in its path. A ball that hits the vent knocks it aside and tilts it, never more than 45°, and it slowly drifts back to its spot.

Effect on your game: Balls that fly through the cloud keep their direction but turn into icy balls: twice as fast and ice-blue. An icy ball still breaks 1 from each brick it hits and bounces off it, but if it touches a wall it sticks there and melts. Each eruption adds 10 ice to the first brick in the cloud's path, up to half your balls per shot; each hit chips 1 ice off, and when the ice is gone the brick is back to its own life. 2 seconds later the ice spreads: each neighbouring brick gets half of it. Knock the vent so it turns towards the bricks and it locks on: from then on it slowly turns to face the biggest group of bricks left.

In detail: how each part reacts

  • An icy vent in the open space below the bricks. The vent is solid: balls bounce off it.
  • A ball that hits the vent knocks it up to about half a brick off its spot and tilts it: a faster ball or a more side-on hit tilts it more. It never leans more than 45° and never turns over, and over about 3 s it drifts back to its spot.
  • Lock-on: if a hit turns it towards the bricks, a 🎯 appears and a dotted line shows its aim. For the rest of the stage it slowly turns to face the biggest group of bricks left, re-aiming as they break. Other hits only wobble it.
  • Every 2.6–4.2 s it rumbles for 0.7 s, then sprays an ice cloud for 1.2 s. The cloud reaches up to the first brick in its path (or the wall when the path is clear), so it grows taller as the lower bricks are cleared.
  • A ball that flies through the cloud keeps its direction and turns icy: twice as fast and ice-blue. An icy ball breaks 1 from each brick it hits and bounces off it like any ball, but if it touches a side or top wall it sticks there and melts in 0.8 s, lost for that shot (the score breakdown counts it).
  • Each eruption adds 10 ice to the first brick in the cloud's path. A brick never has more ice than half your balls per shot (50 balls: at most 25). Ice is a layer on top: each hit chips 1 off, and when it's gone the brick is back to its own colour and number.
  • 2 s after a brick is iced, the ice spreads once: each brick next to it (left, right, above, below) gets half the ice it still has, up to the same limit.
  • Wide vent (Tame): 60% wider cloud. Frequent eruptions (Tame): about twice as often. Wild jet (Challenge): balls in the cloud knocked off at a random slant. Warm spring (Twist): no ice: bricks never freeze, and balls in the cloud stay normal and do double damage on their next brick.

Tip

Icy balls are fast but melt on the walls, so time shots that pass through the cloud on their way to the bricks. Break an iced brick within 2 s, before its ice spreads to its neighbours. Once locked on, it ices the bricks it faces.

In real space

Saturn's moon Enceladus sprays geysers of water ice from cracks near its south pole, from an ocean hidden under its icy crust. Read about it on Wikipedia ↗

Customise the Ice geyser: 8 options

Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.

OptionWhat it doesPrice
Vent
Wide ventWide vent
Tame
The plume is 60% wider, so it's easier to fly a ball into it.◆ 10 this stage
◆ 30 this level
◆ 100 for 24 h
⭐ 40 for 7 days
⭐ 120 forever (Mastery)
Timing
Frequent eruptionsFrequent eruptions
Tame
Erupts about twice as often.◆ 8 this stage
◆ 23 this level
◆ 75 for 24 h
⭐ 30 for 7 days
⭐ 90 forever (Mastery)
Jet
Wild jetWild jet
Challenge
Balls in the cloud are knocked off at a random slant instead of keeping their direction. Free, with bonus points.Free · +10% points
Ice
Warm springWarm spring
Twist
No ice: bricks never freeze, and balls in the cloud stay normal and do double damage on their next brick.◆ 18 this stage
◆ 54 this level
◆ 180 for 24 h
⭐ 70 for 7 days
⭐ 200 forever (Mastery)
Colour / skin
GoldGold
Skin
Looks only. Works in every mode.⭐ 15 for 7 days
⭐ 50 forever
free 1-level try
RubyRuby
Skin
Looks only. Works in every mode.⭐ 15 for 7 days
⭐ 50 forever
free 1-level try
EmeraldEmerald
Skin
Looks only. Works in every mode.⭐ 15 for 7 days
⭐ 50 forever
free 1-level try
SapphireSapphire
Skin
Looks only. Works in every mode.⭐ 15 for 7 days
⭐ 50 forever
free 1-level try