Time dilation zone
A shimmering zone over the bricks that slows balls ×2, ×4 or ×6 (the number on it) and bends them as they enter, so they hit the bricks inside many times. Balls leave slow and speed back up. It moves after every shot.
- From level
- 255
- Levels
- 68
- Options
- 7
- Price
- Tier 3
On this page5 parts



How it works
A shimmering clock-face zone sitting on top of the bricks, with a number in the middle: ×2, ×4 or ×6. It moves to a new spot, with a new number, after every shot.
Effect on your game: Balls inside move that many times slower (×4 = a quarter speed), so they hit the bricks in the zone many times. Entering bends a ball toward the centre, like light entering glass: the bigger the number, the sharper the bend. Balls come out still slow and speed back up over about a second and a half. It also makes shots take longer.
In detail: how each part reacts
- A shimmering circle 1.8 bricks in radius, centred on a brick. Its number (×2, ×4 or ×6, random) is how much it slows balls.
- A ball entering it slows to that fraction of its speed and bends toward the middle, like light entering glass: the bigger the number, the sharper the bend.
- Inside, balls bounce off bricks as usual but slowly, so they hit the same bricks many times.
- Balls leave still slow and speed back up over about 1–1.5 s. Entering again slows them again.
- Slow balls make the shot longer, so the automatic 2× speed-up (after 8 s) and 4× (after 16 s) come sooner.
- After every shot it jumps to a new brick with a new number. It can't be destroyed.
- Big zone (Tame): 50% bigger. Deeper slow-mo (Twist): +2 on the number (×4, ×6 or ×8). Anchored on bricks (Twist): it always moves to the thickest group of bricks.
Tip
In real space
Customise the Time dilation zone: 7 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Size | ||
Big zoneTame | Zone 50% bigger: more bricks hit many times. | ◆ 20 this stage ◆ 60 this level ◆ 200 for 24 h ⭐ 80 for 7 days ⭐ 200 forever (Mastery) |
| Slow motion | ||
Deeper slow-moTwist | Every zone slows balls 2 steps more: ×4, ×6 or ×8 instead of ×2, ×4 or ×6. | ◆ 24 this stage ◆ 72 this level ◆ 240 for 24 h ⭐ 100 for 7 days ⭐ 200 forever (Mastery) |
| Movement | ||
Anchored on bricksTwist | Moves to the thickest group of bricks after each shot. | ◆ 24 this stage ◆ 72 this level ◆ 240 for 24 h ⭐ 100 for 7 days ⭐ 200 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
Big zone
Deeper slow-mo
Anchored on bricks
Gold
Ruby
Emerald
Sapphire