Gamma-ray burst
A thick red line pulses brighter and faster, then a blazing beam fires along it. Balls in the beam are lost, but 30% of the bricks it passes get a prize: a gem, an extra shot, or a bomb that blows up the bricks around it.
- From level
- 275
- Levels
- 38
- Options
- 7
- Price
- Tier 3
On this page5 parts



How it works
A gamma-ray burst from far away. First a thick red line pulses across the board, brighter and faster, for a second and a half.
Effect on your game: Then a beam fires along the line: balls in it are lost. 30% of the bricks it passes get a prize: gold bricks drop a gem, green bricks marked +1 give you an extra shot when broken, and bomb bricks (red glow) go off at the first hit and break every brick around them. Dodge the beam, then grab the prizes.
In detail: how each part reacts
- A line across the whole board, roughly level or upright and tilted up to about 30°. A few seconds in, it flashes as a warning for 1.5 s, then the beam fires for half a second. The next one comes 5.5–9 s later.
- Its clock runs while you aim too. Every ball within about half a brick of the beam when it fires is lost (it costs points).
- When it fires, 30% of the bricks along the line get a prize: half of them gold (drops a gem), a quarter green +1 (an extra shot when broken), a quarter bomb (goes off at the first hit and breaks the 3×3 around it). At most 6 gem prizes per stage.
- It can't be destroyed. A bomb blast, laser beam or rocket that hits it while it holds balls makes it fire them all out at once (as when it's full) and drop a gem, once per stage.
- Long warning (Tame): flashes for 2.5 s. Thin beam (Tame): half as wide. Lucky burst (Twist): 45% of the bricks get prizes.
Tip
In real space
Customise the Gamma-ray burst: 7 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Warning | ||
Long warningTame | The red line flashes 1 s longer before the beam. | ◆ 20 this stage ◆ 60 this level ◆ 200 for 24 h ⭐ 80 for 7 days ⭐ 200 forever (Mastery) |
| Beam | ||
Thin beamTame | Beam half as wide: fewer balls lost. | ◆ 20 this stage ◆ 60 this level ◆ 200 for 24 h ⭐ 80 for 7 days ⭐ 200 forever (Mastery) |
| Prizes | ||
Lucky burstTwist | Prizes on 45% of the bricks it passes (gem prizes stay capped). | ◆ 36 this stage ◆ 108 this level ◆ 360 for 24 h ⭐ 140 for 7 days ⭐ 200 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 25 for 7 days ⭐ 75 forever free 1-level try |
Long warning
Thin beam
Lucky burst
Gold
Ruby
Emerald
Sapphire