Play in Telegram
  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Cabin fire: 8 options

Cabin fire

A brick is on fire, and after every shot the fire spreads to a neighbouring brick. Any ball that touches a burning brick catches fire, sets alight the bricks it hits next and burns up after 2 more bounces. A burning brick that breaks sets its neighbours alight.

From level
28
Levels
174
Options
8
Price
Tier 2
On this page5 parts
  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Cabin fire: 8 options
In a real game
In a real game
How it looks
How it looks
What it does
What it does

How it works

One brick is on fire, with flames licking up from it.

Effect on your game: After every shot the fire spreads to one neighbouring brick (up to 6 burning). Any ball that touches a burning brick catches fire (it glows orange): every brick it hits next catches fire too (up to 12 burning), and it burns up after 2 more bounces off walls or bricks. A stream fired into the fire spreads it and is mostly lost. Break a burning brick and the fire jumps to its neighbours. Bombs, lasers and rockets put out half the fire.

In detail: how each part reacts

  • One brick starts on fire. After every shot the fire spreads to one neighbouring brick (up to 6 burning) and every burning brick loses 1 from its number.
  • A burning brick that breaks throws the fire onto up to 2 neighbours, hitting each for 1.
  • A ball that hits a burning brick has a 1 in 10 chance to catch fire and be lost for the shot.
  • Bombs, lasers and rockets put out about half of the burning bricks. When no brick is burning, the fire is out for that stage.
  • Fire blanket (Tame): 1 in 25 balls catch fire. Slow spread (Tame): spreads every second shot. Inferno (Challenge): spreads to 2 bricks a shot, up to 10. Fireproof balls (Twist): no ball catches fire.

Tip

Don't pour your stream into the fire: every ball that touches a burning brick catches fire, sets alight the bricks it hits next and burns up 2 bounces later. Put it out early with a bomb, laser or rocket (they put out half the fire), or break the burning bricks with a few balls aimed from the side, and spend the rest of the shot elsewhere.

In real space

Fire is one of the worst dangers on a spacecraft: in 1997 a fire broke out on the Mir space station. In weightlessness flames burn as round balls. Read about it on Wikipedia ↗

Customise the Cabin fire: 8 options

Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.

OptionWhat it doesPrice
Fire
Fire blanketFire blanket
Tame
Only 3 in 10 balls that touch a burning brick catch fire (today every ball does).◆ 15 this stage
◆ 45 this level
◆ 150 for 24 h
⭐ 60 for 7 days
⭐ 160 forever (Mastery)
Spread
Slow spreadSlow spread
Tame
The fire spreads only every second shot.◆ 11 this stage
◆ 34 this level
◆ 113 for 24 h
⭐ 50 for 7 days
⭐ 120 forever (Mastery)
InfernoInferno
Challenge
Spreads to 2 bricks a shot, up to 10 burning. Free, with bonus points.Free · +10% points
Balls
Fireproof ballsFireproof balls
Twist
Balls never catch fire.◆ 27 this stage
◆ 81 this level
◆ 270 for 24 h
⭐ 110 for 7 days
⭐ 200 forever (Mastery)
Colour / skin
GoldGold
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
RubyRuby
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
EmeraldEmerald
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
SapphireSapphire
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try