Force field
A rotating energy barrier that bounces balls back. It switches off for a moment every few seconds.
- From level
- 110
- Levels
- 223
- Options
- 8
- Price
- Tier 1
On this page5 parts



How it works
An energy barrier between two posts that slowly rotates. It flickers off for about a second every few seconds.
Effect on your game: While it's on, balls bounce off it like a wall, which can block the gap you were aiming for. Time your shot for when it's off, or use it as a bumper.
In detail: how each part reacts
- A straight barrier 2.7 bricks long that spins slowly in place, in either direction, even while you aim.
- It's on for 3.4 s, then off for 1.2 s (drawn dashed), repeating.
- While on, a ball that touches it (ends included) bounces off like a mirror at the same speed. While off, balls pass straight through.
- It can't be destroyed; bombs, lasers and rockets don't affect it. It doesn't add or take points.
- Short barrier (Tame): 1.76 bricks long. Long barrier (Challenge): 4 bricks long. Long breaks (Tame): on 2 s, off 2 s.
- Overload (Twist): after 10 bounces in a shot it switches off for the rest of that shot.
Tip
It switches off for a moment every few seconds: time your shot for the gap, or bank balls around it off the walls.
In real space
Force fields are invisible energy barriers from science fiction. The nearest real thing is a planet's magnetic field, which deflects charged particles from the Sun. Read about it on Wikipedia ↗
Customise the Force field: 8 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Length | ||
Short barrierTame | Barrier 35% shorter. | ◆ 10 this stage ◆ 30 this level ◆ 100 for 24 h ⭐ 40 for 7 days ⭐ 120 forever (Mastery) |
Long barrierChallenge | 50% longer. Free, with bonus points. | Free · +10% points |
| On / off | ||
Long breaksTame | Switches off twice as long. | ◆ 10 this stage ◆ 30 this level ◆ 100 for 24 h ⭐ 40 for 7 days ⭐ 120 forever (Mastery) |
| Overload | ||
OverloadTwist | After 10 ball hits it shuts off for the rest of the shot. | ◆ 12 this stage ◆ 36 this level ◆ 120 for 24 h ⭐ 50 for 7 days ⭐ 140 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
Short barrier
Long barrier
Long breaks
Overload
Gold
Ruby
Emerald
Sapphire