Black hole
Wanders the board, holding still only while a ball heads its way. It bends passing balls, and any that fall in are fired back out along its spinning jet at an angle you can't predict.
- From level
- 55
- Levels
- 290
- Options
- 9
- Price
- Tier 2
On this page5 parts



How it works
A black hole that wanders the board and holds still only while a ball is heading its way.
Effect on your game: It bends the path of balls passing through the light shadow around it. A ball that falls in is fired back out along a spinning jet, at an angle you cannot time or predict.
In detail: how each part reacts
- Core: under a third of a brick. Its pull reaches 3 bricks (the dashed circle). Inside it, balls curve toward the centre, much harder close in. Their speed doesn't change.
- A ball that reaches the core is fired straight out along the jet, at its own speed. It's never lost, and can't be caught again for 0.35 s.
- The jet spins all the time, faster and slower and sometimes backwards, even while you aim, so the exit angle is hard to predict.
- It wanders the board (never into the bottom rows), and stops while any ball within 4 bricks is heading toward it.
- Balls it redirects count as black hole assists. It can't be destroyed; bombs, lasers and rockets don't affect it.
- Weak pull (Tame): half the reach and half the pull. Strong pull (Challenge): 1.5× both. Calm jet (Tame): the jet turns slowly and steadily. Steady jet (Twist): the jet stops turning during your shot. Stays put (Tame): it doesn't wander.
Tip
It stops wandering when a ball heads its way, and balls that fall in come out along its jet at a random angle. Avoid it when you need a precise shot; use it to scatter balls when the board is full.
In real space
A black hole is a region where gravity is so strong that nothing, not even light, can escape. Many form when a very massive star collapses at the end of its life. Read about it on Wikipedia ↗
Customise the Black hole: 9 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Jet | ||
Calm jetTame | The jet turns slowly and steadily, so you can time balls into it. | ◆ 15 this stage ◆ 45 this level ◆ 150 for 24 h ⭐ 60 for 7 days ⭐ 160 forever (Mastery) |
Steady jetTwist | The jet stops spinning during your shot, so its exit is predictable. | ◆ 18 this stage ◆ 54 this level ◆ 180 for 24 h ⭐ 70 for 7 days ⭐ 190 forever (Mastery) |
| Pull | ||
Weak pullTame | Its pull reaches half as far. | ◆ 15 this stage ◆ 45 this level ◆ 150 for 24 h ⭐ 60 for 7 days ⭐ 160 forever (Mastery) |
Strong pullChallenge | Pull reaches 50% further. Free, with bonus points. | Free · +10% points |
| Activity | ||
Stays putTame | Stops wandering the board. | ◆ 8 this stage ◆ 23 this level ◆ 75 for 24 h ⭐ 30 for 7 days ⭐ 80 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
Calm jet
Steady jet
Weak pull
Strong pull
Stays put
Gold
Ruby
Emerald
Sapphire