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  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Black hole: 9 options

Black hole

Wanders the board, holding still only while a ball heads its way. It bends passing balls, and any that fall in are fired back out along its spinning jet at an angle you can't predict.

From level
55
Levels
290
Options
9
Price
Tier 2
On this page5 parts
  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Black hole: 9 options
In a real game
In a real game
How it looks
How it looks
What it does
What it does

How it works

A black hole that wanders the board and holds still only while a ball is heading its way.

Effect on your game: It bends the path of balls passing through the light shadow around it. A ball that falls in is fired back out along a spinning jet, at an angle you cannot time or predict.

In detail: how each part reacts

  • Core: under a third of a brick. Its pull reaches 3 bricks (the dashed circle). Inside it, balls curve toward the centre, much harder close in. Their speed doesn't change.
  • A ball that reaches the core is fired straight out along the jet, at its own speed. It's never lost, and can't be caught again for 0.35 s.
  • The jet spins all the time, faster and slower and sometimes backwards, even while you aim, so the exit angle is hard to predict.
  • It wanders the board (never into the bottom rows), and stops while any ball within 4 bricks is heading toward it.
  • Balls it redirects count as black hole assists. It can't be destroyed; bombs, lasers and rockets don't affect it.
  • Weak pull (Tame): half the reach and half the pull. Strong pull (Challenge): 1.5× both. Calm jet (Tame): the jet turns slowly and steadily. Steady jet (Twist): the jet stops turning during your shot. Stays put (Tame): it doesn't wander.

Tip

It stops wandering when a ball heads its way, and balls that fall in come out along its jet at a random angle. Avoid it when you need a precise shot; use it to scatter balls when the board is full.

In real space

A black hole is a region where gravity is so strong that nothing, not even light, can escape. Many form when a very massive star collapses at the end of its life. Read about it on Wikipedia ↗

Customise the Black hole: 9 options

Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.

OptionWhat it doesPrice
Jet
Calm jetCalm jet
Tame
The jet turns slowly and steadily, so you can time balls into it.◆ 15 this stage
◆ 45 this level
◆ 150 for 24 h
⭐ 60 for 7 days
⭐ 160 forever (Mastery)
Steady jetSteady jet
Twist
The jet stops spinning during your shot, so its exit is predictable.◆ 18 this stage
◆ 54 this level
◆ 180 for 24 h
⭐ 70 for 7 days
⭐ 190 forever (Mastery)
Pull
Weak pullWeak pull
Tame
Its pull reaches half as far.◆ 15 this stage
◆ 45 this level
◆ 150 for 24 h
⭐ 60 for 7 days
⭐ 160 forever (Mastery)
Strong pullStrong pull
Challenge
Pull reaches 50% further. Free, with bonus points.Free · +10% points
Activity
Stays putStays put
Tame
Stops wandering the board.◆ 8 this stage
◆ 23 this level
◆ 75 for 24 h
⭐ 30 for 7 days
⭐ 80 forever (Mastery)
Colour / skin
GoldGold
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
RubyRuby
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
EmeraldEmerald
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
SapphireSapphire
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try