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  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Pulsar: 10 options

Pulsar

A spinning dead star with two beams that drifts around the board. Any ball that crosses a beam is shot straight out along it.

From level
65
Levels
280
Options
10
Price
Tier 1
On this page5 parts
  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Pulsar: 10 options
In a real game
In a real game
How it looks
How it looks
What it does
What it does

How it works

A tiny spinning neutron star with two light beams sweeping around it like a lighthouse. It drifts slowly from place to place around the board.

Effect on your game: A ball that crosses a beam is caught and fired straight out along it, wherever the beam happens to point at that moment. Hitting the star itself just bounces the ball.

In detail: how each part reacts

  • Core: under a third of a brick, with two opposite beams (wings) each reaching 2.3 bricks from the centre.
  • A ball that hits the core bounces off it like a mirror and keeps its speed.
  • A ball that crosses a wing is fired straight outward along that wing, away from the core. It keeps its speed and can't be caught again for 0.3 s.
  • The pulsar turns steadily, once every 4–6 seconds (random), in either direction, and keeps spinning while you aim, so you can time your shot.
  • It drifts between open spots, faster during a shot than while you aim. Balls it redirects count as pulsar assists.
  • It can't be destroyed. A bomb blast, laser beam or rocket that hits it while it holds balls makes it fire them all out at once (as when it's full) and drop a gem, once per stage.
  • Short wings (Tame): 40% shorter. Long wings (Challenge): 60% longer. Slow spin (Tame): half the spin. Less drifting (Tame): half the drift. Roaming (Challenge): twice the drift.
  • Charged beams (Twist): a ball fired along a wing does double damage on its next brick hit.

Tip

Balls that cross a wing are shot straight along it. Fire when a wing points at a cluster of bricks and the pulsar does the aiming for you, with assist points.

In real space

A pulsar is a rapidly spinning neutron star that sweeps beams of radiation across space like a lighthouse. Some spin hundreds of times a second. Read about it on Wikipedia ↗

Customise the Pulsar: 10 options

Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.

OptionWhat it doesPrice
Beam (wing) length
Short wingsShort wings
Tame
Beams 40% shorter, so they catch fewer balls.◆ 10 this stage
◆ 30 this level
◆ 100 for 24 h
⭐ 40 for 7 days
⭐ 120 forever (Mastery)
Long wingsLong wings
Challenge
Beams 60% longer. Free, with bonus points.Free · +10% points
Spin
Slow spinSlow spin
Tame
Turns 50% slower, so you can time shots past the beams.◆ 8 this stage
◆ 23 this level
◆ 75 for 24 h
⭐ 30 for 7 days
⭐ 90 forever (Mastery)
Activity
Less driftingLess drifting
Tame
Drifts half as far around the board.◆ 5 this stage
◆ 15 this level
◆ 50 for 24 h
⭐ 20 for 7 days
⭐ 60 forever (Mastery)
RoamingRoaming
Challenge
Drifts across the whole board. Free, with bonus points.Free · +10% points
Beam power
Charged beamsCharged beams
Twist
A ball fired by a beam does double damage on its first hit.◆ 12 this stage
◆ 36 this level
◆ 120 for 24 h
⭐ 50 for 7 days
⭐ 140 forever (Mastery)
Colour / skin
GoldGold
Skin
Looks only. Works in every mode.⭐ 15 for 7 days
⭐ 50 forever
free 1-level try
RubyRuby
Skin
Looks only. Works in every mode.⭐ 15 for 7 days
⭐ 50 forever
free 1-level try
EmeraldEmerald
Skin
Looks only. Works in every mode.⭐ 15 for 7 days
⭐ 50 forever
free 1-level try
SapphireSapphire
Skin
Looks only. Works in every mode.⭐ 15 for 7 days
⭐ 50 forever
free 1-level try