Pulsar
A spinning dead star with two beams that drifts around the board. Any ball that crosses a beam is shot straight out along it.
- From level
- 65
- Levels
- 280
- Options
- 10
- Price
- Tier 1
On this page5 parts



How it works
A tiny spinning neutron star with two light beams sweeping around it like a lighthouse. It drifts slowly from place to place around the board.
Effect on your game: A ball that crosses a beam is caught and fired straight out along it, wherever the beam happens to point at that moment. Hitting the star itself just bounces the ball.
In detail: how each part reacts
- Core: under a third of a brick, with two opposite beams (wings) each reaching 2.3 bricks from the centre.
- A ball that hits the core bounces off it like a mirror and keeps its speed.
- A ball that crosses a wing is fired straight outward along that wing, away from the core. It keeps its speed and can't be caught again for 0.3 s.
- The pulsar turns steadily, once every 4–6 seconds (random), in either direction, and keeps spinning while you aim, so you can time your shot.
- It drifts between open spots, faster during a shot than while you aim. Balls it redirects count as pulsar assists.
- It can't be destroyed. A bomb blast, laser beam or rocket that hits it while it holds balls makes it fire them all out at once (as when it's full) and drop a gem, once per stage.
- Short wings (Tame): 40% shorter. Long wings (Challenge): 60% longer. Slow spin (Tame): half the spin. Less drifting (Tame): half the drift. Roaming (Challenge): twice the drift.
- Charged beams (Twist): a ball fired along a wing does double damage on its next brick hit.
Tip
Balls that cross a wing are shot straight along it. Fire when a wing points at a cluster of bricks and the pulsar does the aiming for you, with assist points.
In real space
A pulsar is a rapidly spinning neutron star that sweeps beams of radiation across space like a lighthouse. Some spin hundreds of times a second. Read about it on Wikipedia ↗
Customise the Pulsar: 10 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Beam (wing) length | ||
Short wingsTame | Beams 40% shorter, so they catch fewer balls. | ◆ 10 this stage ◆ 30 this level ◆ 100 for 24 h ⭐ 40 for 7 days ⭐ 120 forever (Mastery) |
Long wingsChallenge | Beams 60% longer. Free, with bonus points. | Free · +10% points |
| Spin | ||
Slow spinTame | Turns 50% slower, so you can time shots past the beams. | ◆ 8 this stage ◆ 23 this level ◆ 75 for 24 h ⭐ 30 for 7 days ⭐ 90 forever (Mastery) |
| Activity | ||
Less driftingTame | Drifts half as far around the board. | ◆ 5 this stage ◆ 15 this level ◆ 50 for 24 h ⭐ 20 for 7 days ⭐ 60 forever (Mastery) |
RoamingChallenge | Drifts across the whole board. Free, with bonus points. | Free · +10% points |
| Beam power | ||
Charged beamsTwist | A ball fired by a beam does double damage on its first hit. | ◆ 12 this stage ◆ 36 this level ◆ 120 for 24 h ⭐ 50 for 7 days ⭐ 140 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 15 for 7 days ⭐ 50 forever free 1-level try |
Short wings
Long wings
Slow spin
Less drifting
Roaming
Charged beams
Gold
Ruby
Emerald
Sapphire