Hungry astronaut
Floats around eating your balls, then jets to a new spot after every shot. Knock it away with a bomb, laser or rocket to rescue it: it gives back the balls it ate that shot, plus 2 extra balls.
- From level
- 30
- Levels
- 318
- Options
- 12
- Price
- Tier 2
On this page5 parts



How it works
A hungry astronaut floating around the board. It eats balls until it is full for that shot, then jets to a new spot after every shot.
Effect on your game: Each ball it eats is lost for that shot, so fewer balls reach the bricks. A bomb, laser or rocket knocks it off the board for the rest of the stage and rescues it: it gives back the balls it ate that shot, plus 2 extra balls for the rest of the level.
In detail: how each part reacts
- Body: about half a brick across. Any ball that touches it is eaten and lost for the shot (it costs points).
- Appetite: 10 balls a shot, plus 1 for every 20 levels. Then it shows "Full!" and eats nothing more that shot.
- During a shot it drifts slowly (under half a brick a second). After every shot it jets to a new open spot.
- A bomb blast, laser beam or rocket that passes close knocks it away and rescues it: it floats off for the rest of the stage, gives back the balls it ate that shot (they fly out of it again) and adds 2 extra balls to every shot for the rest of the level.
- Lazy (Tame): drifts at half speed and stays put after every other shot. Small appetite (Tame): full after 5 balls.
- Restless (Challenge): also jets to a new spot every 1.2 s during the shot.
- Thrown at the bricks / randomly / in a circle, and Given back (Twists): eaten balls aren't lost. They're kept in its belly and thrown back out when it's full, 0.7 s after its last meal, or when the shot ends: straight up at the bricks, in random directions, in an even circle, or back from your launcher along your aim.
Tip
In real space
Customise the Hungry astronaut: 12 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Activity | ||
LazyTame | Moves only every 2nd shot and floats slowly. | ◆ 8 this stage ◆ 23 this level ◆ 75 for 24 h ⭐ 30 for 7 days ⭐ 80 forever (Mastery) |
RestlessChallenge | Jets around during the shot as well. Free, with bonus points. | Free · +10% points |
| Appetite | ||
Small appetiteTame | Eats at most 5 balls a shot, then sleeps. | ◆ 15 this stage ◆ 45 this level ◆ 150 for 24 h ⭐ 60 for 7 days ⭐ 160 forever (Mastery) |
| Eaten balls | ||
Kept (today)Today | Eaten balls are lost for the shot. | The game's normal version (free) |
Thrown at the bricksTwist | When full it throws the eaten balls up at the bricks. | ◆ 18 this stage ◆ 54 this level ◆ 180 for 24 h ⭐ 70 for 7 days ⭐ 190 forever (Mastery) |
Thrown randomlyTwist | Throws them out in random directions (some will hit bricks). | ◆ 9 this stage ◆ 27 this level ◆ 90 for 24 h ⭐ 40 for 7 days ⭐ 100 forever (Mastery) |
Thrown in a circleTwist | Spins and throws them out evenly in every direction. | ◆ 14 this stage ◆ 41 this level ◆ 135 for 24 h ⭐ 50 for 7 days ⭐ 140 forever (Mastery) |
Given backTwist | Eaten balls come back to you at the end of the shot. | ◆ 18 this stage ◆ 54 this level ◆ 180 for 24 h ⭐ 70 for 7 days ⭐ 190 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
Lazy
Restless
Small appetite
Kept (today)
Thrown at the bricks
Thrown randomly
Thrown in a circle
Given back
Gold
Ruby
Emerald
Sapphire