Solar flare
A small sun at the edge of the board swells and glows, then blasts a sheet of fire across 3 rows for 3 seconds. Balls in the band are burnt and blown straight down, and ice in it melts.
- From level
- 205
- Levels
- 130
- Options
- 8
- Price
- Tier 2
On this page5 parts



How it works
A small sun burns at the edge of the board, licked by flames and looping prominences. Every few seconds it swells and glows brighter, with dashed lines showing the band it will hit.
Effect on your game: When it fires, a sheet of fire covers 3 rows for 3 seconds: balls in the band burn up with a crackle and are blown straight down and wasted, and any ice in it melts. Time your shots between flares.
In detail: how each part reacts
- A small sun on the left or right edge. After every shot it moves to a new height. Balls fly through the sun itself.
- It waits a few seconds, charges for 1.6 s (it swells and dashed lines show the band), then fires for 3 s.
- The band is about 3 rows tall across the whole board. While it fires, any ball in the band is turned straight down. Those balls aren't lost, but most of the shot is wasted.
- When it starts firing it melts all comet ice in its band.
- Its clock runs while you aim too, so watch it before you fire. It can't be destroyed.
- Narrow (Tame): about 2 rows. Wide (Challenge): about 4 rows. Early warning (Tame): charges for 2.6 s. Short burst (Tame): fires for 1.5 s.
Tip
It warns you by swelling and glowing. Fire just after a flare, not while it's building, so your balls aren't blown down.
In real space
A solar flare is a sudden burst of energy from a star's surface. Big ones can disturb satellites, radio and power grids on Earth. Read about it on Wikipedia ↗
Customise the Solar flare: 8 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Band | ||
Narrow (2 rows)Tame | The fire covers 2 rows instead of 3. | ◆ 15 this stage ◆ 45 this level ◆ 150 for 24 h ⭐ 60 for 7 days ⭐ 160 forever (Mastery) |
Wide (4 rows)Challenge | 4 rows. Free, with bonus points. | Free · +10% points |
| Warning | ||
Early warningTame | Glows 1 s longer before it fires. | ◆ 11 this stage ◆ 34 this level ◆ 113 for 24 h ⭐ 50 for 7 days ⭐ 120 forever (Mastery) |
| Fire | ||
Short burstTame | Fires for 1.5 s instead of 3 s. | ◆ 15 this stage ◆ 45 this level ◆ 150 for 24 h ⭐ 60 for 7 days ⭐ 160 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
Narrow (2 rows)
Wide (4 rows)
Early warning
Short burst
Gold
Ruby
Emerald
Sapphire