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  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Radiation belt: 8 options

Radiation belt

A belt of trapped radiation across the board. A ball that crosses it is charged and does double damage on its next 5 hits, but 1 in 5 balls are fried and lost. It moves after every shot.

From level
70
Levels
136
Options
8
Price
Tier 2
On this page5 parts
  1. How it works
  2. In detail: how each part reacts
  3. Tip
  4. In real space
  5. Customise the Radiation belt: 8 options
In a real game
In a real game
How it looks
How it looks
What it does
What it does

How it works

A glowing belt of trapped particles across the board, marked with a radiation sign. It moves after every shot.

Effect on your game: A ball that crosses the belt is charged (it glows green) and does double damage on its next 5 brick hits. But 1 in 5 balls that cross it are fried and lost for the shot. Each ball is charged at most once per shot.

In detail: how each part reacts

  • A belt of radiation across the whole board, below the bricks. It moves to a new height after every shot.
  • Each ball is affected once per shot, as it first crosses: 1 in 5 are fried and lost; the rest are charged and glow green.
  • A charged ball does double damage on its next 5 brick hits.
  • Thin belt (Tame): 1 in 10 fried. Long charge (Tame): double damage for 8 hits. Solar storm (Challenge): 35% fried. Shielded balls (Twist): none fried.

Tip

Most balls come out charged with double damage for 5 hits, but 1 in 5 are fried. Worth it on thick walls; on a nearly clear board, a few lost balls don't matter.

In real space

The Van Allen belts are zones of charged particles trapped by Earth's magnetic field. Spacecraft cross them quickly to limit radiation damage. Read about it on Wikipedia ↗

Customise the Radiation belt: 8 options

Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.

OptionWhat it doesPrice
Radiation
Thin beltThin belt
Tame
Only 1 in 10 balls are fried (today 1 in 5).◆ 15 this stage
◆ 45 this level
◆ 150 for 24 h
⭐ 60 for 7 days
⭐ 160 forever (Mastery)
Solar stormSolar storm
Challenge
35% of balls are fried. Free, with bonus points.Free · +10% points
Charge
Long chargeLong charge
Tame
Charged balls do double damage for 8 hits instead of 5.◆ 11 this stage
◆ 34 this level
◆ 113 for 24 h
⭐ 50 for 7 days
⭐ 120 forever (Mastery)
Balls
Shielded ballsShielded balls
Twist
No ball is ever fried; they all get charged.◆ 27 this stage
◆ 81 this level
◆ 270 for 24 h
⭐ 110 for 7 days
⭐ 200 forever (Mastery)
Colour / skin
GoldGold
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
RubyRuby
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
EmeraldEmerald
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try
SapphireSapphire
Skin
Looks only. Works in every mode.⭐ 20 for 7 days
⭐ 60 forever
free 1-level try