Radiation belt
A belt of trapped radiation across the board. A ball that crosses it is charged and does double damage on its next 5 hits, but 1 in 5 balls are fried and lost. It moves after every shot.
- From level
- 70
- Levels
- 136
- Options
- 8
- Price
- Tier 2
On this page5 parts



How it works
A glowing belt of trapped particles across the board, marked with a radiation sign. It moves after every shot.
Effect on your game: A ball that crosses the belt is charged (it glows green) and does double damage on its next 5 brick hits. But 1 in 5 balls that cross it are fried and lost for the shot. Each ball is charged at most once per shot.
In detail: how each part reacts
- A belt of radiation across the whole board, below the bricks. It moves to a new height after every shot.
- Each ball is affected once per shot, as it first crosses: 1 in 5 are fried and lost; the rest are charged and glow green.
- A charged ball does double damage on its next 5 brick hits.
- Thin belt (Tame): 1 in 10 fried. Long charge (Tame): double damage for 8 hits. Solar storm (Challenge): 35% fried. Shielded balls (Twist): none fried.
Tip
Most balls come out charged with double damage for 5 hits, but 1 in 5 are fried. Worth it on thick walls; on a nearly clear board, a few lost balls don't matter.
In real space
The Van Allen belts are zones of charged particles trapped by Earth's magnetic field. Spacecraft cross them quickly to limit radiation damage. Read about it on Wikipedia ↗
Customise the Radiation belt: 8 options
Open it from the level card (the hazards row, then this hazard), from the Hazard guide in ⚙ Settings, or from the out-of-shots card. How customising works.
| Option | What it does | Price |
|---|---|---|
| Radiation | ||
Thin beltTame | Only 1 in 10 balls are fried (today 1 in 5). | ◆ 15 this stage ◆ 45 this level ◆ 150 for 24 h ⭐ 60 for 7 days ⭐ 160 forever (Mastery) |
Solar stormChallenge | 35% of balls are fried. Free, with bonus points. | Free · +10% points |
| Charge | ||
Long chargeTame | Charged balls do double damage for 8 hits instead of 5. | ◆ 11 this stage ◆ 34 this level ◆ 113 for 24 h ⭐ 50 for 7 days ⭐ 120 forever (Mastery) |
| Balls | ||
Shielded ballsTwist | No ball is ever fried; they all get charged. | ◆ 27 this stage ◆ 81 this level ◆ 270 for 24 h ⭐ 110 for 7 days ⭐ 200 forever (Mastery) |
| Colour / skin | ||
GoldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
RubySkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
EmeraldSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
SapphireSkin | Looks only. Works in every mode. | ⭐ 20 for 7 days ⭐ 60 forever free 1-level try |
Thin belt
Solar storm
Long charge
Shielded balls
Gold
Ruby
Emerald
Sapphire